![]() ![]() ![]() Imagine you’re running around your house trying to carefully balance a marble on a dish. That’s because the ship-on-a-stick model has changed completely. I spent the weekend playing nothing but the game’s Starfighter Assault mode and found it to be outstanding. Nearly everything has changed with Battlefront 2. Whether strafing ground targets or going after other ships, landing shots was a challenge. That made banking and turning feel jerky and imprecise. Ships felt like they were stuck on the end of a stick held out in front of the camera. That meant I wasn’t able to spend a lot of time in the cockpit and, when I did, the experience wasn’t great. ![]() When the original Star Wars Battlefront arrived, one of the things I was most looking forward to were the starfighters, which got scattered around the map as pickups. That effort paid off, but the game’s card-based progression system is killing the fun. For Star Wars Battlefront 2, Criterion Games spent a lot of time and energy to make the game’s spaceships fun to fly. ![]()
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